

Jump into that opening and swim down then forward along the curving passageway. The left door leads to a water-filled opening in the floor.

Go through the door on the right to get a Vector clip. All three doors lead to sections of the same tunnel. Now you can get to the three doorways that were too high to reach before. Swim through it and pull the lever to raise the water level once more. To the right of the arch is a small opening at floor level (shown in this screenshot). Submerge and face the archway with the carved stone face above it. Now that the water level is higher, Lara will splash down harmlessly. Return to the other room, where the fire knight is/was, and drop into the larger hole.

Swim back out past the blades and up through the hole where you came in. Pull the lever to raise the water level in the surrounding rooms. Swim into the small room ahead, avoiding the blades in the doorway. Swim down, then forward through a room with some fish swimming around in it. Hop into the water-filled opening in the second room. If you can't get them now, you'll have another chance later. There are 2 boxes of V-Packer shells in the corners of the room with the big hole in the floor. If Lara does catch fire, run through to the next room and jump into the water. Just be careful Lara doesn't fall through. Dodge the fireballs and either outrun him or knock him into the hole in the floor. Punching, kicking and shotgun blasts won't destroy him but can subdue him temporarily. He is similar to the other undead knights you've encountered except for his flaming sword and missile weapon. When you enter this area, a fire knight begins hurling fireballs in Lara's direction. The next door opens automatically, leading into NEPTUNE'S HALL. The portcullises blocking the inner hallway rise. Go through the left door and pull the lever (as shown in this screenshot). Return through the various gates to the HALL OF SEASONS.Īfter stepping on the button with the Water symbol in the MAIN ROOM of the HALL OF SEASONS, the three Water doors open. I found it easier to jump from the log that triggered the movement of the head back to the left (nearer to where you got the crystal) and then across the logs on the other side of the room. Then make your way back across the logs to the entrance. Jump to the alcove and pick up a large health pack and 2 boxes of V-Packer shells. When you land there, one of the stone heads slides back, revealing some goodies (shown in this screenshot). Jump from the first log to the one closest to the right side of the room. The wind has stopped now, making the jumps a little easier. Turn around and start back toward the entrance. On the other side, pick up the AIR CRYSTAL. Sometimes you can use the regular jump to leap over one log and land on the next.

Also, remember the difference between the short hop (Walk + Jump) and the regular jump (Jump + Forward). Activating Walk before starting out may help keep Lara from falling, even when the wind is blowing. Just be sure not to jump when the carved heads are blowing their Hades breath, or Lara will fall to her death.
#Tomb raider angel of darkness neptune lever series#
Return to the rim of the pit.īecause the logs keep swaying back and forth, this series of jumps is basically trial-and-error. Use the lever to open the gate at the other side of the area and raise some logs for Lara to jump across. Find the movable section of wall and push it to reveal a small room. The next door opens automatically, leading into the BREATH OF HADES level proper.Įnter, approach the deep pit and turn right. Go through the right door and pull the lever (as shown in this screenshot). After stepping on the button with the Air symbol in the MAIN ROOM of the HALL OF SEASONS, the three Air doors open.
